
I can't find many links, but from what I've gathered from the grapevine weapon buffs are effective for nuking if you can fit them in, with big big weapons, galons griefmaker, bessy mauler. In a huge, huge way.ĭoes anyone know or am I going to have to do some tedious testing?ĮDIT: after testing with Song of Storms, it's pretty clear that the bonus damage isn't actually put "on" your weapon, it's merely applied after any weapon hit using said weapon. Does the bonus damage function like it's part of your weapon, or does hitting with the weapon just trigger that damage as an aftereffect? This would change whether or not Attack Power matters for such a build. I'm not sure how it works mechanically speaking. Use an ability that hits three times, you get triple that bonus.Įxcept. Cleave with a buffed weapon and that extra damage hits every enemy. Particularly I was thinking it would be great with attack abilities that hit multiple targets or hit multiple times. I guess that's why the bonuses are so strong. Having to waste a turn or more to apply the buff, risking it not paying off because the Stance was interrupted. However, I never really investigated them because of the severe drawbacks. If we try and modify everything because "X would make more sense", we will break the already pretty unstable game.Some of these look really strong for example, with 90 Spellpower, Charge Weapon would add 45 Holy damage to your weapon. A Land Raider can fire Lascannons through itself and then a solid wall provided a track shoe is within visible range of the target. We all put blinders on once in a while and hang on to things that make sense despite the word of the rules. I'm not trying to sass OP by saying so, either. You know the "question the validity of clear rules because we *think* it should be a different way" shtick is a tunnel of madness.

I'm talking a little more generally than just equipment lists with that comment, but I thought that was obvious.

Thought experiment done - This is the intended outcome Indeed, lot of options can be taken by any Model Is there specific wording that would allow all Models in the Unit to take an option? Why Yes, not as many but more then a few times I have wished I could put X on the Sargent JinxDragon wrote: No harm in doing the thought experiment:Īre there any other Unit that has Options unique to the 'regular models' then to the 'Sargent' leading them?Īre some of these options better suited to be on the 'Sargent' then the 'regular model?'
